using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Ani_event : MonoBehaviour
{
	public List<Skill_effect> effect_list;
	public ParticleSystem hit;
	public ParticleSystem step;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update ()
	{

	}
	void Hit()
	{
		foreach (Skill_effect sk_eff in effect_list) 
		{
			sk_eff.activation = true;
		}
		effect_list.Clear();
	}
	void Step()
	{

	}
}
